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Assassin

 

2D Conception and 3D realisation of an armed character who respect a specific gameplay.

Restriction of  less than 10 000 Tris. Concept art 2D, modelisation, texture, rigging, animation 

and render.

Gameplay : Character with 2 one-handed weapons, really weak and high mobility.

Software : Maya, Substance Painter, Substance Designer, Clip Studio Paint, Zbrush

Project duration : 2 Month

Student project : 2019

Render view

Process

Animation

Turn

Turn

Concept Art

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