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Assassin
2D Conception and 3D realisation of an armed character who respect a specific gameplay.
Restriction of less than 10 000 Tris. Concept art 2D, modelisation, texture, rigging, animation
and render.
Gameplay : Character with 2 one-handed weapons, really weak and high mobility.
Software : Maya, Substance Painter, Substance Designer, Clip Studio Paint, Zbrush
Project duration : 2 Month
Student project : 2019
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Render view
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Process

Animation
Turn

Turn
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Concept Art
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